#ifndef _SCENE_H_
#define _SCENE_H_

#include "Object.h"
#include "mathlib/Matrix4.h"
#include <vector>

class Scene {
  public:
    void addObject(Object * object, Matrix4 transformation);
    void draw();
  private:
    std::vector<Object *> objects;
    std::vector<Matrix4> transformations;
};

#endif
